Imoma Cedric Giovanni CV 2025 & References.pdf

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IMOMA Cédric Giovanni
3D Artist/Designer & Unreal engine developer
Over more than 5 years, I have honed my expertise as a 3D artist and a developer, specializing in software like
Blender and Unreal engine. My artistry has aided in crafting an array of audiovisual productions, videogames,
and virtual reality. I strive to be a collaborative partner and innovative thinker. I am committed to continuously
enhancing my artistry and developer’s skills, contributing to ground breaking and captivating projects that push the
boundaries of creativity.
6 90 90 50 54
linkedin.com/in/cedricimoma/
EXPERIENCES
MY PORTFOLIO
behance.net/cedricgiovanni
crisisloveless1994@gmail.com
Dark Code
Click here
portfolio-pdf.fr/2025/03/03/imoma-cedric-giovanni---portfolio-20253/
SKILLS
Modeling & Texturing
3D modeling
Retopology
UV Mapping
Sculpting
Level design
Use references & Concept art
Blockout
Layout & Instancing actors
Props/assets creation
Game design
Research & analyze mechanics
Game design documentation
Materials & Blueprints
UI/UX
Animation & Visual effects
Rigging
Character animation
Product animation
Cinematics
Particles & Destruction
Content creation
An entrepreneurial venture, Dark Code is a startup offering services in UI/UX design,
branding, 3D, VFX, advertising, and gaming. Over the years, I have demonstrated
my ability to effectively manage multiple projects while taking on various positions of
responsibility.
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since October 2022
CDI
Project Manager
Design and improvement of user journeys, taking into account the cultural and technical specificities
of the target users.
Audit and redesign of Dark Code’s brand identity to strengthen its positioning.
Facilitation of ideation and co-creation workshops: planning and leading workshops with the teams to
define annual strategic objectives.
Recommendation of tools (Notion, FigJam) to enhance project tracking and management.
Multidisciplinary team management: overseeing a team of gaming developers, 3D animation artists,
and frontend developers to ensure the quality and consistency of deliverables.
Carry out an in-depth study of internal and customer projects in order to establish the various
production stages efficiently.
Estimate project’s costs based on comparative scenarios or project description and define the
project’s resources.
Organize teams according to project’s schedule and setup working and communication methods
between teams indifferent departments.
since July 2021
CDI
3D artist & Game designer/developer
Research references following the concept art and estimate the time and resources required to
produce graphic designs and illustrations.
Model characters, assets and props for games and advertisements.
Develop new 3D products and improve old designs.
Check the feasibility of the designersʼcreations for computer-generated imaging, animated films,
augmented reality and virtual design environments.
Coming up with new and appealing game ideas, and develop gameplay mechanics, experimenting
with themes and genres.
Develop plots, storylines, characters, maps, scenarios and levels of difficulty.
Implement techniques to engage target audiences and increase project feasibility and marketability
Social media visual
Video production
AI production
Writing & Copywriting
Blackhole Media & Tech
VALUES
Empathy - sharing - sociability - team spirit - respect
for deadlines - responsibility - adaptability - candor commitment to social causes
TOOLS
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Unreal Engine / Unity
Comfy UI
Adobe Photoshop / Illustrator / Indesign
Blender3D / ZBrush / Houdini
Marvelous designer
Substance painter/designer
Nuclino
Figma / Notion / ClickUp
At the forefront of immersive technology, Blackhole Media & Tech develops cutting-edge
3D, VR, and custom application solutions tailored for companies aiming to innovate. My
role within the team has been both strategic and hands-on, contributing to the design and
deployment of high-impact experiences while navigating the challenges of a fast-evolving
tech landscape.
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September 2018 - February 2024
CDI
Lead 3D artist & project manager
Assessing project and resource requirements to estimate, negotiate and agree budgets and schedules
with customers and managers.
Determine quality control standards and oversee production processes.
Supervising and managing the work of junior staff.
Review scripts, casting, and approve subtitling while managing graphic designersʼ promotional
material.